At first you're just knocking over, like, cups and tables and band members and stuff, but then you start to play with the sliders.

At first you're just knocking over, like, cups and tables and band members and stuff, but then you start to play with the sliders.
This week, our partnership with Critical Distance brings us a takedown on 'empathy games' from one of the field's most well-known independent designers, as well as a unique collection of… Read the rest of the article: Celebrate the classic Breakout, and then rethink the term 'empathy games'
The driving hardly matters at all. I love Lella. If I'd known her I would have gone to France with her in a heartbeat.
Imagine you are playing the classic arcade game Snake against your friend, except the "snakes" are Solid Snake and Liquid Snake from Metal Gear Solid. Well, your imagination is real.
A new profile in The Guardian gets to know young women with ability challenges who are earning money and raising charitable funds via online streaming service Twitch.
Hey, Twin Peaks fans: Do you want to play Dance Dance Revolution with Leland Palmer? Yeah you do.
The popular streaming service has a disappointing set of standards for its sexual content policy.
An intensely strange, wonderful and substantial MSPaint adventure lets you switch among friends to solve offbeat puzzles.
I don't know what the name means, but NotDOBA looks stylish.
Simogo's new game is a clever, compelling puzzle about splitting squares. But the crafty, beloved studio might have more in store…
It's not just ponies for some fans.
Imagine what it would be like to tune around your city as an audiovisual landscape.
And Then We Held Hands is a special tabletop game about silently negotiating the emotions of a partnership. Thanks to Kickstarter, fans can own a proper physical version for the first time.
A pile of forgotten cassettes create art and mystery.
If you get the gym class schedule right, you might have a fraught but exciting encounter with a hunk who wears sunglasses in the shower.
More than a "music visualizer", the widely-anticipated new project by David Kanaga and Fernando Ramallo is practically synesthetic, treating sound as a place to explore and customize
I've fallen for this strange new adventure game about a horrible, balloon-like clown with a gaping maw full of yellow teeth.
Independent game developers are doing interesting things in smaller games by using the creative techniques and tools of some "higher-end", bigger game-makers, just like avant-garde impressionists once did.
We Know The Devil is a visual novel about three friends consigned to a miserable Christian summer camp. Eventually they'll have to confront the Devil, which might just be allegorical for how, in a group of three, two will always bond a little more closely.
Sometimes the creative things people do with games are even more interesting than the games themselves.