Shadows: Amsterdam (Libellud, 2-8 players, ages 10 and up) is the newest entry in the micro-genre (that includes Dixit and Mysterium) of “guess what the other people are guessing about… Read the rest of the article: Shadows: Amsterdam – a game where you guess what the other people are guessing about ambiguous pictures
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Jon Seagull Suburbia is a technocrat’s take on urban planning. The art is streamlined to the point of austerity, there is almost no luck, and the game is unashamed to show off… Read the rest of the article: Suburbia board game: a simple, subtle economic simulation
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Jon Seagull Fans looking to get their off-season fix could do worse than setting aside a snowy Saturday for A Game of Thrones: The Board Game
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Jon Seagull Imagine Crossbows and Catapults—but with meaningful rules rather than excuses for a demolition session. Jon Seagull reviews Cube Quest.
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Jon Seagull Jon Seagull reviews a classic auction game. Buy castles, jewelry, precious artwork. The person who dies with the most toys wins.
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Jon Seagull In this immediately enjoyable card game players take on the role of Japanese pyrotechnicians with a shed full of unlabeled fireworks that they must assemble correctly before the show begins. By Jon Seagull
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Jon Seagull Mice and Mystics is a beautifully-produced board game that creates a relatively all-ages-friendly dungeon crawl RPG experience without need for a dungeon master. "My kids went absolutely bananas over this game in a way I haven't seen before," says Jon Seagull
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Jon Seagull Coup blends the bluff and uncertainty of Hold 'Em with the aggressive calling-out of Bullshit and a touch of deeper strategy, says Jon Seagull.
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Jon Seagull The genius of this game's design is in the simplicity of what you are allowed to do on a turn, the intricate and divergent results those actions can achieve; and the way the physical design of the game board makes it all work automatically. Jon Seagull reviews.
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Jon Seagull Coconuts is a goofy dexterity game from South Korea that has no business being as much fun as it is. Jon Seagull says its appeal is a testament to the power of great product design.
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Jon Seagull The original game of Werewolf, also known as Mafia, is a party game of bluffing, paranoia, and wild accusations invented (appropriately enough) in Soviet Russia in the 1980s. It pits a small number of Werewolves (who know each others' identities) against a larger group of Villagers who have no information; the Werewolves select a Villager to kill each “night” (while everyone's eyes are closed), and the entire group votes on a player to lynch as a werewolf each “day” until one team or the other prevails. Jon Seagull reviews a much-improved version.
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Jon Seagull Flash Point: Fire Rescue is a co-operative game about firefighting for 1-6 players. Both its difficulty and its complexity are hugely adjustable, such that it's suitable for anyone from families with elementary-age children to groups of adult gamers. Where Escape: Curse of the Temple is frantic and breathless, Flash Point is deliberate and tense. Jon Seagull reviews.
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Jon Seagull Jon Seagull reviews a board game in which players must team up in a race against time to escape a cursed temple, grabbing as much treasure as they can along the way.