Board game designer Robin David has made an Alphabear-inspired word game that uses printable playing cards.

Board game designer Robin David has made an Alphabear-inspired word game that uses printable playing cards.
In the anime and cosplay space, fandom and identity intersect for black fans in interesting ways, and a new interview series spotlights their experiences.
Knuckle Sandwich is an upcoming RPG by Melbourne-based Andrew Brophy, and Tarantula is a sort of mini preview-episode that's full of chart and harm. Um, heart and charm!
Akira Thompson's striking work challenges one of the biggest misconceptions about police violence against black people in America, and offers privileged players the chance to experience the truth.
We talk a lot about women, work and emotional labor these days—how do women-focused career games like Diner Dash or Kim Kardashian: Hollywood factor into the conversation?
Be careful you don't get branded as overweight or a slow thinker; be ready for dating by age 11, and always answer the clarion call of the mall's command in some of the most unsettling old board games for girls.
Interrogate video footage of an aging game developer owl and solve the mystery of whatever it is he's trying to say. Try the search terms "cocaine", "murder" and "ubisoft."
Calgary-based aspiring game developer Farhan Qureshi has meticulously modeled and recreated P.T's hallway using the low-impact Unity tool. It's an amazing technical achievement, and a chance for some edition of that iconic space to exist in a fashion everyone can visit.
The increasing popularity of room escape games brings with it some interesting design considerations. How do you lock all your friends in a room and force them to solve cryptoquotes and make sure everyone still has a good time?
Of course, when I turned the webcam on at first, it was pointing at me, and I found myself wandering into a swollen-cheeked land where some cloud formation of my own face, eyes slowly blinking, constituted the sky.
Cross Typing of the Dead with Dragon Warrior and the result is Secret of Qwerty, an old-school RPG where you fight mean trees and ghosts and things by typing at them.
GHOSTZ, nested in sincere reflections on the virtual pet heyday of the 1990s, imagines caring for a digital pet's ghost. This can include offering it a bone from its former form ("DISRESPECTFUL") or punishing it with holy water.
The objective of NEVER GO TO WORK is in its title: Your alarm goes off just after 6 AM, and it's time to get to the office. Except arriving there… Read the rest of the article: Avoid your job in this pleasantly oddball game
Battle other kids for dominance over the weirdest and most annoying game in the whole arcade.
Prune is a simple but elegant "digital bonsai" game. It's about trees stretching their limbs slowly toward the light, and how sometimes you must trim parts for the betterment of the whole.
I've had an exceptionally good time of games the past week or so. It's been like crawling around inside other people's imaginations. Come along and hear about our best stuff lately!
There's a feeling about old arcade games: The weirdness, the mystery, the sense of intimate congress with a machine. You can't imitate that through 'pixel art' alone, and this fun suite of virtual cartridges gets it exactly right. You'll want to collect them all.
You're a totally different person now than you were then, and now there's probably some things you kind of want to explain to them, lingering memories you still feel bad about, things like that.
Well, this little "The Old Man and the Sea" adaptation, starring brawny arm-wrestlers with fish heads, is brilliant.
As I write this, one of the city pigeons that has cruelly overtaken our little bird feeder is cooing in a raw, almost threatening way. I guess you ought to check out this game.