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Human hair as a computer interface

HäirIÖ: Human Hair as Interactive Material


UC Berkeley researcher and artist Eric Paulos and his students continue their explorations of “cosmetic computing” with a new prototype and paper about “Human Hair as Interactive Material.” If you’d like to coif your own computational locks, they’ve posted a how-to guide on Instructables. From their research page:


Human hair is a cultural material, with a rich history displaying individuality, cultural expression and group identity. It is malleable in length, color and style, highly visible, and embedded in a range of personal and group interactions. As wearable technologies move ever closer to the body, and embodied interactions become more common and desirable, hair presents a unique and little-explored site for novel interactions. In this paper, we present an exploration and working prototype of hair as a site for novel interaction, leveraging its position as something both public and private, social and personal, malleable and permanent. We develop applications and interactions around this new material in HäirIÖ: a novel integration of hair-based technologies and braids that combine capacitive touch input and dynamic output through color and shape change. Finally, we evaluate this hair-based interactive technology with users, including the integration of HäirIÖ within the landscape of existing wearable and mobile technologies.


For more, please listen to Mark Frauenfelder and I interview Eric about Cosmetic Computing in this episode of For Future Reference, a podcast from Institute for the Future:




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