In most examples of sci-fi horror, a desperate human protagonist must evade, hunt and vanquish the unspeakable alien creature. But what if you were a horrific amorphous nightmare blob, crawling around the red-cast darkness of a failing space colony in search of prey to devour?
This is the premise of Sebastian Krośkiewicz's "Carrion", and it looks amazing. Part John Carpenter's Katamari Damacy, part Shoggoth simulator, all gore, the prototype animations depict a claustrophobic industrial scenario with our hero sliming and slorping around its terrified human victims.
Working on pounding mechanic whey you're large (and making it look a bit better). #indiedev #gamedev #carrion #monogame pic.twitter.com/lROlWe2KWt
— Sebastian Krośkiewicz (@gynecomaster) December 1, 2017
Working on pounding mechanic whey you're large (and making it look a bit better). #indiedev #gamedev #carrion #monogame pic.twitter.com/lROlWe2KWt
— Sebastian Krośkiewicz (@gynecomaster) December 1, 2017
"Mac wants the flamethrower!" Mac gets the flamethrower. #indiegame #indiedev #monogame #screenshotsaturday #carriongame#60fps https://t.co/aMk7pGVQzn pic.twitter.com/D1c1QKXVj2
— Sebastian Krośkiewicz (@gynecomaster) November 25, 2017
Tweaking level graphics (still WIP) and gameplay mechanics (still WIP). Also, what do you think of Carrion as the game's title? #screenshotsaturday #carriongame #gamedev #indiedev #monogame pic.twitter.com/lRZS9gf2hR
— Sebastian Krośkiewicz (@gynecomaster) November 18, 2017
It's early days, by the looks of it; Krośkiewicz's BUTCHER, a more traditional bug hunt, is already on offer for $10.