Boing Boing Staging

We Are Legion: a battlefield game with no limit on army size

The gameplay video preview starts out mildly unimpressive, showing soldiers in their dozens milling around, unable to even go diagonally. Then it starts zooming out.

Ancient China, 220 AD. China is in disarray and within years the population plummets from 60 million to less than 20 million. Massive war involving millions of men devastates the land. When General Huangfu Song 義真 was asked how he got around the unit caps to build such massive armies, he replied “小馬是世界上最好的開發商” which in the barbarian tongue of English means roughly, “What the %$#^ are unit caps, this is war!”

Forget about micro. Forget about build orders. This war is about one thing. Ridiculous, uncompromising, seething masses of blood hungry warriors massacring each other by the hundreds every second.

There is no unit cap. Control armies of hundreds of thousands, even millions. Send orders to a single unit, or send orders to a million units. Frantically maintain control of your resources across epic sized maps, while constantly building out your fleet of barracks to churn out millions of more units.

There’s something genuinely scary about the sheer number of sprites getting wiped out there! I humbly suggest that rather than Chinese antiquity, this game instead be recast as LEMMINGS: TOTAL WAR.



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