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Interview with Minecraft composer C418



Ziad sez, “I interviewed C418; we talk about Minecraft’s early days, the purchase by Microsoft, how the gaming community has helped him become a self-sustaining, independent musician, and creativity in the gaming industry.”

“It’s really bizarre. I think everyone that creates has to cope with the fact that people actually don’t give you money because they like you, but because they get something out of it. I still have to cope with that; I always think that people only give me money because they want to help me out, you know. It’s really hard to wrap your head around that and I’m still confused by it actually.”

Perhaps the biggest benefit from working with Markus has been Daniel’s discovery that he loves the kinds of games that take people seriously as composers. When he isn’t making what he calls “Minecraft money,” the widespread support from gamers has allowed him to quit his job in trades and become a full-time independent musician. He sells his music through a variety of online distributors and is producing music for upcoming games that he says are a challenge to compose for, but that he’s glad.

We Spoke to the Minecraft Composer That Makes A Living Off the Gaming Community [Ziad Ramley/Vice]

(Thanks, Ziad!)

(Image: Robert Zetzsche)

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