Ralph cleverly presents the story as if you, the reader, are living in this grim, horrid wasteland. Each panel is angled from the perspective of the reader. The characters talk to you. Here’s the first page:
Your companion in this story is a young one-armed man who discovers you staring in a field of rubble and takes you under his remaining wing by inviting you into his hideout. He has good intentions, but since this is a zombie novel, things quickly go to hell. And while the threat of zombies is ever-present, the real trouble comes from another source. I won’t spoil the story by telling you what happens.
Ralph’s fine storytelling is matched by his textured, deceptively cartoony artwork. After reading Daybreak (it’s a fast read), I went back and studied the panels so I could soak in the backgrounds and linework. I missed Ralph’s earlier work, the award-winning Cave-In, and now I’m looking forward to reading it.