On Play This Thing, Greg Costikyan reviews The Snowfield, a game developed as a student project at the Singapore MIT GAMBIT Game Lab. It sounds like a very odd and compelling experience: in The Snowfield, you’re tasked with gathering up the survivors of a brutal battle on the eastern front in WWII and coaxing them to gather at a ruined house where a fire will keep them from freezing to death. Greg calls it “a game of small mercies.”
You begin on what was clearly a battlefield not long ago, strewn with corpses, barbed wire, and broken fences, covered in snow. You are huddled and obviously freezing. There are some other soldiers in the area, mostly standing in a daze, shell-shocked; they speak to you (a handful of catch-phrases repeated), in German; evidently, this is the Eastern Front in World War II, though none of the corpses are wearing Russian uniforms. The setting is stark, and emotionally impactful.
Movement is via WASD; some items can be picked up, though only one at a time, and handed to others. In a ruined house nearby is a fire; if you spend too much time away from it, you freeze to death, the view becoming blurry about the edges and what seem like ice cracks appearing in your vision as warning. It’s easy to lose your bearings in the snow and freeze to death; the controls are also a bit awkward and you cannot climb even a fairly shallow slope, so you sometimes find it hard to extricate yourself from your current position.