It's hard to parse out the nuances in this news-story, but it appears that a high Korean court has taken steps to legalize the practice of selling virtual goods from video-games for real cash, provided that the virtual goods are acquired through work and skill, not luck or chance. The implication appears to be that game-companies can essentially mint money:
The two allegedly purchased "Aden," cyber money in an online multiplayer role-playing game "Lineage," worth 234 million won ($207,558), which was lower than market price, through game item-trading Web sites.Then they allegedly resold those purchased items to some 2,000 other players and earned about 20 million won.
Aden is used to buy accessories, cyber weapons and other items that appear in the game so that players' avatars – characters living in the online virtual world – in the game can gain more power.
Supreme Court acquits two in cyber money game case
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