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Today on Boing Boing Video, more of the interviews we conducted during the recent Game Developer Conference in San Francisco, and ran on a marathon streaming video webcast. Today, part two of our conversation with Jane McGonigal of Institute for the Future.
In this episode, Jane talks with us about the responsibilities of designers who create virtual worlds, and how the emotional and human exchange within gaming worlds has the potential to change life in the “real world.”
Previously:
* Jane McGonigal on Emotion, Gaming, and Dance.
* Jane McGonigal’s Game Developers’ Conference talk on Making Your Own Reality
* BBV @ GDC live stream archives, at Ustream.tv
* Boing Boing Video and Offworld.com Live at GDC09: offworld.com archive
* Boing Boing Video and Offworld.com Live at GDC09: boingboing.net archive
[ Credits and props for BBV Live @GDC09: Production Team — Jolon Bankey, Derek Bledsoe, Daniela Calderon, Eddie Codel, Xeni Jardin, Allison Kingsley, Matty Kirsch, Alice Taylor, Wesly Varghese. Special thanks to Wayneco Heavy Industries (accommodation and studio facilities), Virgin America Airlines (air travel), Celsius (thermogenic energy beverage), Ustream.tv (streaming video host). Moral support, production assistance, additional talent, and good vibes provided by: Domini Anne, Scott Beale, T.Bias, Jeremy Bornstein, Brandon Boyer, Chris The Van Guy, Peter S. Conrad, Marque Cornblatt, Wayne, Bre, and the entire de Geere family, Marcy DeLuce, Cory Doctorow, Joel Johnson, Kourosh Karimkhany, Jim Louderback and the Revision 3 team, Karen Marcelo, Rocky Mullin, Alicia Pollak, Jackie Mogol, Taylor Peck, David Pescovitz, Micah Schaffer, and Teal. ]